This was our final project for my university game design course. The same team that worked on Pirates of Varuk worked on this game.
I mostly worked on editing the music and sound effects, as well as getting the particle effects to look gruesome and bloody (and fiery at times). I have to say, the Flint particle system is amazing.
Jason Cummer — Art/Programming
Aaron Konkin — Art/Programming/Sound
Sean McGeer — Programming/Sound/Trailer
I threw together a trailer because we were supposed to have a presentation and I panicked. Turns out the presentation was extremely optional, but I still think the trailer is kinda funny.